Post
by rabidtictac » Sun Jun 25, 2023 7:23 pm
3 party JRPGs are mostly complete shite. The reason for that is the limitations it places upon party creation and management. With only three party members, one must always be a healer. The other is likely to be physical damage. The third probably a mage. You can make other parties in a 3 party system but they always feel suboptimal. Of course, anything works if you grind enough. But I don't find that satisfying.
4 is the minimum because it gives you some flex. With 4, you can cover your bases and still add something extra. 6 is even better. I wouldn't want more than 6, but 6 is pretty perfect. One mage, one physical DPS, one healer. Ok, now your "must haves" are covered and you have half the party to play with. If it's a more traditional "hardcore" rpg, then you might also need a dedicated thief archetype to open chests, disarm traps etc. Quality of life shit. Even then, that's only 4 roles spoken for and you can double them up, like thief with mage or thief with physical dps.
I've played a lot of different RPGs and JRPGs with different party limits. All the games I played with only 3 party members felt lacking in some respect. Mario RPG is a good example. Once you get Peach, you will never take her out of your party. There's no reason to take Mario out either, since he's OP with Lazy Shell/Supa Jump. So you get one slot to maybe change around characters. Although again, Bowser is there and he's so strong that putting someone else in is kinda pointless. You CAN use Geno and Mallow but why would you after recruiting Bowser/Peach?
I was going to provide more examples of other 3 party rpgs but it broke down the same way in every game that came to mind. 3 is such a low limit that overpowered characters will come to the fore incredibly quickly and shine much brighter than if they were one in a six-man team.
RAPEMAN wrote: ↑Mon Aug 03, 2020 9:42 pm
>liberal: ban x
>trump: yeah ban x
>liberal: no bro x is awesome