Knowledge helps, but shit like "Arremer behavior in arcade ghosts and goblins is just random lelelelel" or the burrito monsters spawning patterns being not possible to predict mean that you have to react quickly and react correctly.Kugelfisch wrote: ↑Tue Mar 02, 2021 1:14 pmI disagree that it's not a knowledge game. Once you know where the enemies come from it gets much easier.
I am not surprised about his execution being too bad, though.

If you think I'm dumb for comparing GnG to Souls, just remember that Phil brought it up first. He was on prestream comparing the two before he booted up the game.

Souls was made with the expectation that not every player would be able to beat the game. Ghosts and Goblins was made with the expectation that (almost) ALL players would not be able to beat the game.