DSP Thread: Bugged Forum mechanics

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rabidtictac
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Re: DSP Thread: Bugged Forum mechanics

Post by rabidtictac » Tue Mar 02, 2021 4:47 pm

Kugelfisch wrote:
Tue Mar 02, 2021 1:14 pm
I disagree that it's not a knowledge game. Once you know where the enemies come from it gets much easier.
I am not surprised about his execution being too bad, though.
Knowledge helps, but shit like "Arremer behavior in arcade ghosts and goblins is just random lelelelel" or the burrito monsters spawning patterns being not possible to predict mean that you have to react quickly and react correctly.
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Memorization is obviously required for some parts of GnG, but it's combined with random elements. And the execution barrier is much higher on GnG than souls. The hardest execution in souls comes from nailing parry timings and that's optional in most souls games. The intricacies of the jump and four-way firing alone in GnG far outstrip the execution barrier on parries. Not only that, but the early game in dark souls doesn't kill you in 2 hits. :lol:

If you think I'm dumb for comparing GnG to Souls, just remember that Phil brought it up first. He was on prestream comparing the two before he booted up the game. :lol: My point is just that Souls is much easier than GnG. Souls has the appearance of being difficult, but is mostly fair and provides an even challenge that isn't too intense. The devs who created the Ghosts and Ghobbos games were known to study the ways that testers were able to beat their stages, just so they could go back, tweak the levels and fuck over players extra-hard.

Souls was made with the expectation that not every player would be able to beat the game. Ghosts and Goblins was made with the expectation that (almost) ALL players would not be able to beat the game.
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Re: DSP Thread: Bugged Forum mechanics

Post by rabidtictac » Tue Mar 02, 2021 4:54 pm

Angelfire Memes wrote:
Tue Mar 02, 2021 2:21 pm
Traditionally he's not absolutely terrible at this sort of retro side scrolling platformer type game. However, it's likely he's gotten dumber, fatter, slower, and blinder over the last couple of years, so that's probably why he sucks.
Yes he fucking is.

When he played the classic mega man games, he had a guide in his lap the entire time, knew all the robot master weaknesses and still played like shit.

He sucked ass at Nigga Gaiden and ragequit because he couldn't handle it. Called it the hardest game he ever played. Nigga Gaiden is pretty dope and it's not easy, but it isn't romhack levels of hard, unfair bullshit. I'd argue it's easier than most GnG games.

He also sucks when he plays the nu-retro 2d platformers, like Begga Man 11. Even spamming the time-slowing, he got bodied over and over because he refused to learn patterns or timing.

Really, go look at all the 2d retro side-scrolling platformers he's played and find some where he did well. Mario doesn't count because everyone has played mario. It also doesn't count if your example has him spamming savestates every 2 seconds like that Castlevania Bloodlines shit.

There's a reason he doesn't have a full playthrough of castlevania 3.
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Re: DSP Thread: Bugged Forum mechanics

Post by Le Redditeur » Tue Mar 02, 2021 5:54 pm

The Souls game usually give you enough room for error on each try, so you can at least get a little better each time you die to a certain mechanic. And there is always that one spell that you can use to cheese you way out of combat - in DS that was Homing Soul Mass, in DS2 it was the Lightning Spear, and in DS3 it was Chaos Bed Vestiges.

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Re: DSP Thread: Bugged Forum mechanics

Post by VoiceOfReasonPast » Tue Mar 02, 2021 6:17 pm

Souls games are way more forgiving at the start. Those early skellymen they throw at you are just glorified parry tutorials.
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Re: DSP Thread: Bugged Forum mechanics

Post by Complicity » Tue Mar 02, 2021 8:02 pm

Kugelfisch wrote:
Tue Mar 02, 2021 3:23 pm
Yes, it is.
Then this one is still better:



Not that better controls would make a difference if the player is Pigroach.

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Re: DSP Thread: Bugged Forum mechanics

Post by Kugelfisch » Tue Mar 02, 2021 8:48 pm

I don't see what's difficult.about the burritos or similar monsters like them. There are two heights and two directions they could hit you from. That makes two lines, one at standing and one at crouch height. Both you can cover with projectiles and you mostly have to worry about the ones from the front.
It doesn't matter that they are random.

Honestly, the medusa heads from Castlevania are way more annoying.
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Re: DSP Thread: Bugged Forum mechanics

Post by rabidtictac » Tue Mar 02, 2021 9:07 pm

Kugelfisch wrote:
Tue Mar 02, 2021 8:48 pm
I don't see what's difficult.about the burritos or similar monsters like them. There are two heights and two directions they could hit you from. That makes two lines, one at standing and one at crouch height. Both you can cover with projectiles and you mostly have to worry about the ones from the front.
It doesn't matter that they are random.

Honestly, the medusa heads from Castlevania are way more annoying.
See, I don't find the medusa heads nearly as annoying as a burrito mob when it gets going. But I think we can both agree either one is too complicated for DSP.
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Re: DSP Thread: Bugged Forum mechanics

Post by Kugelfisch » Tue Mar 02, 2021 9:12 pm

The medusa heads are worse because you generally have no projectiles and the terrain is often more difficult and moving.
Those burritos you can just keep clear from at a distance. You just need to turn around sometimes and only worry about those higher up when you have to jump.

DSP's skill isn't worth mentioning. It goes without saying that he doesn't grasp even simple concepts. That he is stuck on the first level for an entire day proves that.
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Re: DSP Thread: Bugged Forum mechanics

Post by rabidtictac » Tue Mar 02, 2021 9:58 pm

2 days. Two streams total to beat level 1.
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Re: DSP Thread: Bugged Forum mechanics

Post by Guest » Tue Mar 02, 2021 10:00 pm

rabidtictac wrote:
Tue Mar 02, 2021 9:58 pm
2 days. Two streams total to beat level 1.
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