What are you playing?
- Kugelfisch
- Gesichert Rechtsradikal
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Re: What are you playing?
Scott Pissgrin vs. The World was originally released as an Xbox Live Arcade game and was regarded something between okay and meh.
Then it got pulled due to some licensing trouble and suddenly faggots gave it the full Earthbound treatment. Don't believe the hype!
Then it got pulled due to some licensing trouble and suddenly faggots gave it the full Earthbound treatment. Don't believe the hype!
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- rabidtictac
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Re: What are you playing?
I can't stress enough how poorly Scott Pilgrim The Game plays compared to other beat em ups you could boot up instead.
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Even people who are fans of the game will say shit like "the game is hard at the start."
No. It is not hard. Hard implies a challenge. Tough, but fair. This isn't hard. It's not challenging. It's a stat hack. Imagine starting an rpg at level -5. That's what this is. Once you grind those six levels and start doing appropriate-level challenges? The game is easy.
The game has hardly any real design. Enemies are pretty random and don't telegraph much. Well, nothing you can react to. So many times, I'd be doing a combo and an enemy would spawn, run up from the side and do a single jab for 30% of my lifebar. I didn't eat a combo and take 30% hp damage. I ate one jab.
Most of the enemy types are the same or similar. Generic shitters throwing punches and using weapons. And dear fucking god, the physics weapons in this game are abhorrent. The game spawns about 10 weapons on every screen. The weapons have physics and will fly around when punched. They do some damage to enemies, but a ton of damage to you. So guess what happens? Many screens are so chaotic that you can't avoid taking damage because random shit is flying everywhere.
Sure, River City Ransom had physics weapons. But it had pretty massive zones for an nes game and the entire zone would have typically just a couple of these weapons. I'd say the average screen length in scott pilgrim has about 5 weapons. So it's impossible to prevent enemies from grabbing them and impossible to prevent enemies and yourself from accidentally striking them, setting off a chain reaction of random shit.
But like I said, this all depends on what your stats are like. Because if your stats are appropriate, you'll take fuck all damage and be killing everything in seconds so who fucking cares amirite? I can see why normies love this trash.
No. It is not hard. Hard implies a challenge. Tough, but fair. This isn't hard. It's not challenging. It's a stat hack. Imagine starting an rpg at level -5. That's what this is. Once you grind those six levels and start doing appropriate-level challenges? The game is easy.
The game has hardly any real design. Enemies are pretty random and don't telegraph much. Well, nothing you can react to. So many times, I'd be doing a combo and an enemy would spawn, run up from the side and do a single jab for 30% of my lifebar. I didn't eat a combo and take 30% hp damage. I ate one jab.
Most of the enemy types are the same or similar. Generic shitters throwing punches and using weapons. And dear fucking god, the physics weapons in this game are abhorrent. The game spawns about 10 weapons on every screen. The weapons have physics and will fly around when punched. They do some damage to enemies, but a ton of damage to you. So guess what happens? Many screens are so chaotic that you can't avoid taking damage because random shit is flying everywhere.
Sure, River City Ransom had physics weapons. But it had pretty massive zones for an nes game and the entire zone would have typically just a couple of these weapons. I'd say the average screen length in scott pilgrim has about 5 weapons. So it's impossible to prevent enemies from grabbing them and impossible to prevent enemies and yourself from accidentally striking them, setting off a chain reaction of random shit.
But like I said, this all depends on what your stats are like. Because if your stats are appropriate, you'll take fuck all damage and be killing everything in seconds so who fucking cares amirite? I can see why normies love this trash.
Re: What are you playing?
The real reson it got pulled down is because based microsoft won't tolerate that tumbler shit!
Re: What are you playing?
It is the year 2022 and Silent Hunter 3 with mods is somehow still the best submarine simulator around. Thanks for killing the series with SH5, Ubishit.
- VoiceOfReasonPast
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Re: What are you playing?
U-Boat games have always been a niche within a niche.
If they ever come back, it'll probably be effectively Elite underwater so you can grind and get perks and upgrades and shit.
If they ever come back, it'll probably be effectively Elite underwater so you can grind and get perks and upgrades and shit.
Autism attracts more autism. Sooner or later, an internet nobody will attract the exact kind of fans - and detractors - he deserves.
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4 wikia: static -> vignette
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4 wikia: static -> vignette
Re: What are you playing?
The only submarines games that are going to get released are developed by indie devs. Steam already lists a bunch of them: Wolfpack, Crush Depth, UBOAT, Uboat Commander, and so on. All those games are going to be stuck in early acess for the next decade and a half though.
Kind of crazy to think how many subsims got released in the 90s, there even was an official adaption of Das Boot and a game for Amiga already titled Wolfpack from 1990.
Kind of crazy to think how many subsims got released in the 90s, there even was an official adaption of Das Boot and a game for Amiga already titled Wolfpack from 1990.
Re: What are you playing?
If we could go back to FFVII for a minute, because I've been playing it and I got to this scene
I remember when I first played this as a kid, the mother's backstory actually made me cry, and as I was replaying it I thought about why. If you look at that scene, there's nothing there really. There's no cinematics, it's not one of the full FMV scenes so the characters are just a bunch of blobs that look like they're made out of Play-Doh. There's no voice acting. All there is to the scene is the written text, some rather crude graphics and some sad music. That's all it took to stir emotion in me
Now, I haven't played the remake and never will but I had a look at some of the equivalent scenes and I looked at the mother's backstory in the remake
Look at it. It just feels so hollow. The remake had fucking everything at its disposal. Way better graphics, more cinematic presentation, they used camera angles, they used sepia tone, they had voice acting, I assume the soundtrack is full orchestra or at least better than some MIDI shit. And yet look at it. It's so hollow. It doesn't make me feel one tenth of the emotion that the original did despite having infinitely more to work with.
This is why remaking the game is such a shitty hack idea that only the shitty hacks that Square Enix are now known for being could have come up with. Best case scenario when you do a remake is you make the same game with better graphics and maybe people would rather play that version than the original. Like what Nintendo did with Ocarina of Time 3D. Worst case scenario, which is what this game is, is you make the same game but you make it 20, 30, 40% different, which is the worst thing you can do when you remake something that worked because now people fixate on what's different and how the changes don't hit the same highs as the original or completely miss the point of the original, which changes almost always do.
I would rather, on any given day, play the original game even though it's old as shit and looks like shit than play the generic looking remake which just looks like every game on the market now.
I remember when I first played this as a kid, the mother's backstory actually made me cry, and as I was replaying it I thought about why. If you look at that scene, there's nothing there really. There's no cinematics, it's not one of the full FMV scenes so the characters are just a bunch of blobs that look like they're made out of Play-Doh. There's no voice acting. All there is to the scene is the written text, some rather crude graphics and some sad music. That's all it took to stir emotion in me
Now, I haven't played the remake and never will but I had a look at some of the equivalent scenes and I looked at the mother's backstory in the remake
Look at it. It just feels so hollow. The remake had fucking everything at its disposal. Way better graphics, more cinematic presentation, they used camera angles, they used sepia tone, they had voice acting, I assume the soundtrack is full orchestra or at least better than some MIDI shit. And yet look at it. It's so hollow. It doesn't make me feel one tenth of the emotion that the original did despite having infinitely more to work with.
This is why remaking the game is such a shitty hack idea that only the shitty hacks that Square Enix are now known for being could have come up with. Best case scenario when you do a remake is you make the same game with better graphics and maybe people would rather play that version than the original. Like what Nintendo did with Ocarina of Time 3D. Worst case scenario, which is what this game is, is you make the same game but you make it 20, 30, 40% different, which is the worst thing you can do when you remake something that worked because now people fixate on what's different and how the changes don't hit the same highs as the original or completely miss the point of the original, which changes almost always do.
I would rather, on any given day, play the original game even though it's old as shit and looks like shit than play the generic looking remake which just looks like every game on the market now.
Re: What are you playing?
The less that’s said about the music, the better.Moe Bitches wrote: ↑Sat Jan 08, 2022 7:16 amFind the Sonic Chronicles OST and tell me all about it afterwards.
Edit: it also had a special Limited Run release last year:
Epic Sonic Adventure reference.
Re: What are you playing?
I Don't like original FF7 in fact I think it's over rated/hyped as fuck (Such an original take I know
) But I will give credit where credit is due and say that the scene with the adopted mother is well done.
But getting to my point:
Less is more And more importantly It should never be too much not TOO much
The reason why the original made you cry where the remake didn't is because your a faggot lol the original did only what it needed to. The Remake oversells itself way to much by drawing too much attention to the scene. instead of the minimalistic approach in the original ps1 to convey a somber sense of melancholy loneliness to the player making them understand her desire to look after an orphaned Aeris after just having her real mother die. The remake assaults' the senses in a pathetic attempt to force the emotions out of the player.
"OHMUHGAWD U GUIZ! HER HECKIN' HUSBAND JUST DIED!!! AIN'T THAT SAD???!! : ( OHMUHGAWD THE MOTHER JUST DIED! AIN'T THAT SO FUCKIN' SAD??!!??!11oneoneone


But getting to my point:
Less is more And more importantly It should never be too much not TOO much
The reason why the original made you cry where the remake didn't is because your a faggot lol the original did only what it needed to. The Remake oversells itself way to much by drawing too much attention to the scene. instead of the minimalistic approach in the original ps1 to convey a somber sense of melancholy loneliness to the player making them understand her desire to look after an orphaned Aeris after just having her real mother die. The remake assaults' the senses in a pathetic attempt to force the emotions out of the player.
"OHMUHGAWD U GUIZ! HER HECKIN' HUSBAND JUST DIED!!! AIN'T THAT SAD???!! : ( OHMUHGAWD THE MOTHER JUST DIED! AIN'T THAT SO FUCKIN' SAD??!!??!11oneoneone





















Re: What are you playing?
Yeah, I anticipated that response.Guest wrote: ↑Sun Jan 09, 2022 4:52 amThe reason why the original made you cry where the remake didn't is because your a faggot lol

There's another scene in FFVI that elicited a similar reaction. It's the one where you feed the old man the fish, and he dies
(of course I learned later that the old man died because I fucked up and didn't feed him the right fish)
But again, exactly the same thing. It's just a bunch of pixel art, some text and some sad music and that's enough to elicit an emotional response from the player.
You are exactly right when you say less is more. But Square Enix seem to have taken on the Frasier joke
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