What are you playing?
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Re: What are you playing?
OG on the PC is the best choice. If they fix 2 when it comes to Steam issues(Afaik pausing the game also booted you to your steam page or some shit) it would be very worth it, especially with the Frank DLC. Too bad the survivors and difficult dropped a bit in the second but it ws a pretty respectable effort.
The ending song of DR1 is still one of the most mindfucking pieces of music in gaymes, especially due to the twists and the supposed implications sprinkled throughout the story.
The ending song of DR1 is still one of the most mindfucking pieces of music in gaymes, especially due to the twists and the supposed implications sprinkled throughout the story.
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- Moe Bitches
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Re: What are you playing?
Honestly this is the most I've known about it in its heyday
But the last few paragraphs intrigues me.
But the last few paragraphs intrigues me.
da PAC Nigguh wrote: ↑Wed Nov 25, 2020 12:06 amShit like this is why satire is dead in currentyear.
- rabidtictac
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Re: What are you playing?
I like how dead rising (and 2 I guess) weren't traditional survival horror, but still had elements of it. The old RE equation is still viable:ban wrote: ↑Tue Oct 06, 2020 7:14 pmOG on the PC is the best choice. If they fix 2 when it comes to Steam issues(Afaik pausing the game also booted you to your steam page or some shit) it would be very worth it, especially with the Frank DLC. Too bad the survivors and difficult dropped a bit in the second but it ws a pretty respectable effort.
The ending song of DR1 is still one of the most mindfucking pieces of music in gaymes, especially due to the twists and the supposed implications sprinkled throughout the story.
There are x number of zambies between you and the objective
You have x weapons/resources
You have x health (health is also a resource/weapon)
Figure it out
Survival Horror is still the only genre I know that does this. And a good way to tell survival horror from action horror is if killing enemies is mandatory or heavily incentivized. If it is, then it's usually action horror, like Dead Space or RE4. Weighted drops are another sign. Since enemies in survival horror rarely drop anything, there's no incentive to kill them outside of removing an obstacle. So you have to weigh using the durability on your weapon vs taking a square or two of health damage to get past a section of the game.
Dead Rising 1 does this much better than 2, I think, because combo weapons make the game too easy. DR2 also nerfed conventional (non-combo) weapons considerably, heavily incentivizing combo weapon spam. Weapons like the Defiler, Knifegloves and Spikebat are piss-easy to craft and they shred everything in the game. I DO really like dead rising 2's drunkenness system, which punishes you for spamming too many alcoholic healing items. Since alcoholic healing is the primary form of healing in Zombie Vegas, it essentially punishes bad play. It's fun to make Chuck throw up and zambies slip on it, also.
Dead Rising 3 looked bland as fuck and Dead Rising 4 is up there with Sanic 06 on the worst games of all time list.
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Re: What are you playing?
Ah fuck, that's what I was forgetting all these days :
https://www.gematsu.com/2020/10/baldurs ... nd-classes
You just can't make this shit up.
>First image of a human from the foresty plains of Europe is of course a niggress that's far more native in the Savannas of Africa
>Of course the fantasy niggers can tame dragons, are millenia wiser compared to other humans and fight by dual wielding silver swords
Help, I'm in pain from laughing too much.
I like how that's the amazing new idea they have. Not some sort of elaborate idea as to how you choose your race and subrace will influence your stats, abilities, stat growths and limits, how depending on which is the dominant race and which is the sub race you get differen traits for recessive and dominant species abilities to min max different kinds of characters and parties and how it could also influence the game's polidicks as well, including dialogue choices and how people treat you to further the RPG experience.
Of course, that would require for Jizzard to be a competent, driven and passionate developer studio, something they've never were in the first place.
EDIT : Fuck me, I'm retarded, I got Baldur's Gate confused with Diablo and said Jizzard instead of Lariat. Even then, I'd probably mention Bioware since they were the old devs of that crap series.
IT'S TIME TO STOP posting after midnight.
https://www.gematsu.com/2020/10/baldurs ... nd-classes
>Tl;dr : we decided to make every single race and character as fuck-ugly as we can, on purposeAt launch, players will be able to create humans, githyanki, elves, drow, half-elf, dwarves, halflings, and tieflings, including subraces of each race. The early access release of Baldur’s Gate III provides around 25 hours of content, designed for multiple playthroughs. Players can create their own characters in single-player, or as a party of up to four players in multiplayer, each with their own character.
...
Baldur’s Gate III’s character creation features photorealistic fantasy races based on 3D scans of actors and models (blemishes and all), selected because their features roughly resembled the direction for each race in the game, as well as, of course, for diversity and variety in the human-like races. Our team spent much of pre-production carefully selecting, scanning, and moulding these scans to become the base heads for character creation. Launching into early access is a total of 150 heads to pick from, across 16 races and subraces.
...
“We decided to use scanned faces in our production to create characters as realistic as possible. We scanned 40 people of different ages and ethnicity. While scouting for models we focused on features that would fit one of the fantasy races. We looked for faces that either had something unique about them or were very versatile to fit different characters. Eventually, we transformed that into approximately 150 unique heads of various races that you can see in-game now, and that number will keep growing. Some of the scanned heads kept their features, but others became a starting point for creating new faces. We also used scanned data as a learning resource because there is no better sculptor than nature.”
You just can't make this shit up.

>First image of a human from the foresty plains of Europe is of course a niggress that's far more native in the Savannas of Africa
>Of course the fantasy niggers can tame dragons, are millenia wiser compared to other humans and fight by dual wielding silver swords
Help, I'm in pain from laughing too much.











I like how that's the amazing new idea they have. Not some sort of elaborate idea as to how you choose your race and subrace will influence your stats, abilities, stat growths and limits, how depending on which is the dominant race and which is the sub race you get differen traits for recessive and dominant species abilities to min max different kinds of characters and parties and how it could also influence the game's polidicks as well, including dialogue choices and how people treat you to further the RPG experience.

Of course, that would require for Jizzard to be a competent, driven and passionate developer studio, something they've never were in the first place.

EDIT : Fuck me, I'm retarded, I got Baldur's Gate confused with Diablo and said Jizzard instead of Lariat. Even then, I'd probably mention Bioware since they were the old devs of that crap series.
IT'S TIME TO STOP posting after midnight.

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Re: What are you playing?
I'll go back to the true and honest Boulder's Gay experience, the Breamdog remasters featuring the OC donut steel tranny OCs.
Re: What are you playing?
It plays more like RE4, but if you’re one of those weirdos like me who loves the glory days of survival horror and weird games like Blue Stinger, Illbleed, and Galerians then this may be for you. It’s got a Suda51 vibe too if that’s any incentive.Moe Bitches wrote: ↑Tue Oct 06, 2020 7:44 pmHonestly this is the most I've known about it in its heyday
But the last few paragraphs intrigues me.
- rabidtictac
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Re: What are you playing?
Deadly Premonition is survival horror, at least the first version with selectable difficulty is. It's pretty fucking jank and sometimes you do have to kill enemies to progress (not always though), but I'd say it counts. Mainly the story and characters are the highlight. It has a really chill vibe.
I wish Galerians got some remakes and ports.
I wish Galerians got some remakes and ports.
Re: What are you playing?
Yeah, the town and its people are what make the game so charming, and the extra side quests are enjoyable because you not only get extra items but get to see more character moments. It’s what I like about old survival horror games with hidden/extra scenes that you may miss, I played Haunting Ground (Demento internationally) recently and had fun discovering those sort of scenes.rabidtictac wrote: ↑Wed Oct 07, 2020 2:04 amDeadly Premonition is survival horror, at least the first version with selectable difficulty is. It's pretty fucking jank and sometimes you do have to kill enemies to progress (not always though), but I'd say it counts. Mainly the story and characters are the highlight. It has a really chill vibe.
I wish Galerians got some remakes and ports.
Galerians really needs more love. It’s not perfect but replacing guns and ammo with psychic powers and drugs was a great concept for the genre. Plus I liked the story, setting, and overall experience. I’ve got the sequel Ash, just haven’t played it yet.
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Re: What are you playing?
It's not so much that combo weapons trivialize everything, it's that the basic ones that can be made at any time and have high durabilities, can be made right away instead of being end-game weapons after one unlocks the final areas of the casino-mall. DR3, for all its shit, had the right idea of hiding the best weapons, like the Lightsaber and Flamegun, to be hidden in the final buildings of the sstory and being really useful mostly in New Game+ and the Nightmare mode or whatever the equivalent of the Endless Mode was for that game.rabidtictac wrote: ↑Tue Oct 06, 2020 10:31 pmI like how dead rising (and 2 I guess) weren't traditional survival horror, but still had elements of it. The old RE equation is still viable:
There are x number of zambies between you and the objective
You have x weapons/resources
You have x health (health is also a resource/weapon)
Figure it out
Survival Horror is still the only genre I know that does this. And a good way to tell survival horror from action horror is if killing enemies is mandatory or heavily incentivized. If it is, then it's usually action horror, like Dead Space or RE4. Weighted drops are another sign. Since enemies in survival horror rarely drop anything, there's no incentive to kill them outside of removing an obstacle. So you have to weigh using the durability on your weapon vs taking a square or two of health damage to get past a section of the game.
Dead Rising 1 does this much better than 2, I think, because combo weapons make the game too easy. DR2 also nerfed conventional (non-combo) weapons considerably, heavily incentivizing combo weapon spam. Weapons like the Defiler, Knifegloves and Spikebat are piss-easy to craft and they shred everything in the game. I DO really like dead rising 2's drunkenness system, which punishes you for spamming too many alcoholic healing items. Since alcoholic healing is the primary form of healing in Zombie Vegas, it essentially punishes bad play. It's fun to make Chuck throw up and zambies slip on it, also.
Dead Rising 3 looked bland as fuck and Dead Rising 4 is up there with Sanic 06 on the worst games of all time list.
And of course, like you mentioned, the nerfing of various non-combo weapons as well in DR2 helped with the notion of having the player shoot for the combo weapons only.
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Re: What are you playing?
I love Deadly Premonitions despite all its problems but I guess that's mostly because it is pretty much Twin Peaks The Game.
Mister Francis York Morgan talking to "Zach" for example is very reminiscent of when Kyle MacLachlan constantly adresses "Diane" with his recording thingie no matter where he is. Still worth a play because the game puts its own spin in it eventually and Gabe Newell is also in the game. Also love how he constantly congratulates his own marksmanship when shooting enemies, it never gets old, even if the shoot sections against what I assume to be imaginary monsters seem a bit out of place. It's like watching Twin Peaks and every so often switching over to one of the horrible Silent Hill movies.
When I tried other stuff like D4 or what it was called though, it was.. pretty bad. I played it for quite a bit too in hopes it would get better but the opposite is the case. It's like they said to 'Swery' something like "We need the crazy!" and he just dialed it up to eleven with a live-in catgirl who tries to kill you (not as hot as it sounds) and some kind if dream airplane with the most flamboyant crew you could imagine.
So I'm not surprised to learn that DP2 is less than stellar.
Mister Francis York Morgan talking to "Zach" for example is very reminiscent of when Kyle MacLachlan constantly adresses "Diane" with his recording thingie no matter where he is. Still worth a play because the game puts its own spin in it eventually and Gabe Newell is also in the game. Also love how he constantly congratulates his own marksmanship when shooting enemies, it never gets old, even if the shoot sections against what I assume to be imaginary monsters seem a bit out of place. It's like watching Twin Peaks and every so often switching over to one of the horrible Silent Hill movies.
When I tried other stuff like D4 or what it was called though, it was.. pretty bad. I played it for quite a bit too in hopes it would get better but the opposite is the case. It's like they said to 'Swery' something like "We need the crazy!" and he just dialed it up to eleven with a live-in catgirl who tries to kill you (not as hot as it sounds) and some kind if dream airplane with the most flamboyant crew you could imagine.
So I'm not surprised to learn that DP2 is less than stellar.
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