Feast your eyes upon...

(I don't think those prosthetics are for general adventuring...)
Part 1 (because this shit would get too long): Opening Nonsense
>Roleplaying adventures in the world of Lara Craft
Pretty sure that's the main issue with this particular license: Does anyone really care about the "setting" of Tomb Raider? Outside of Lara Croft being in it? That's really all this separates this IP from any generic pulp setting.
Also the "setting" portion of this book is just some NPCs and organizations, most of which are OCs anyways. Also Lara Croft herself is missing. They just love mentioning her by name, usually in combination with how the players are her "contemporaries".
Also I just reminded myself that this game is Powered by the Apocalypse

This is like Evil Hat's third attempt at making their own fork of PbtA. The first of course was the stunning and brave Thirsty Sword Lesbians (a game with such an identiy crisis it assures you that you have to be neither thirsty, sword-wielding nor a lesbian), and the second was the mostly ignored Apocalypse Keys (which has some very dumb mechanics even for PbtA standards). Let's see where this wild rollercoaster ride will bring us, shall we?
Oh fuck, this is like Apocalypse Keys again, isn't it?Inspired by section wrote:Brindlewood Bay
Problem 1: They ripped of Brindlewood Bay, which is a cozy mystery game with Lovecraftian elements. It basically uses quantum clues because the GM doesn't actually prepare the mystery ahead of time. It's the players who use the clues they've found to make shit up - which works a lot better in the cozy mystery genre than it does in Apocalypse Keys, where all the clues are weird and esoteric.
Problem 2: So the players spent the entire session trying to make up some coherent mystery for the stupid clues you've been handing out / rolling up.
Then everything hinges on one check before the grand finale. Fuck this up, and their deduction has been wrong and the GM needs to quickly come up with the actual mystery. Aka he still has to prepare ahead of time unless he is an improv god.
Problem 3: Now you might think the group can just burn metacurrencies to ensure that this most important of all checks is a smashing success.
Except they fucked up the core resolution mechanic.
You see, in PbtA games, every check has 3 outcomes: a failure, a success where shit went wrong, and a success with no strings attached. In Apocalypse Keys they swapped out the last two results - aka rolling too high is bad.

Moralfaggotry
So yeah, this book has a slight problem with being named after a fancier euphemism for "grave robber". Naturally the PCs aren't called "Tomb Raiders", but "Truth Seekers", because they seek out ancient artifacts to discover the truth of lost civilizations and shit. Totally different from raiding a tomb.
Of course the original games are considered "problematic" because that iteration of Lara Croft didn't feel bad about her tomb-raiding ways, and we can't have that in Current Year.
Riveting stuff.On Colonialism wrote:When we talk about colonialism in the modern context, we want to address people who have endured and continue to endure oppression on a cultural and individual level. Colonialism and its dire effects manifest in different ways across various cultures, each with their own complex histories to reckon with. The faces and struggles in one place aren’t always the same in another.
Colonialism is an invisible and insidious influence that privileges powerful countries and cultures—privilege and power that came from historic and systemic control, manipulation, and violence. We seek to combat that insidious force and acknowledge that we don’t live in an equitable world.
Then there's a paragraph about "Playing a Seeker respectfully", which mostly boils down to "Don't play an asshole".
But I hate people in real life. Also what does my IRL social behavior have to do with the character I'm playing in this fictional story?Treat other characters like people you know in real life, even if they’re from locales you’re unfamiliar with.
That's... a weird thing to gamify. Do I like check for Relating To Natives? Shouldn't this be left to roleplaying? Just PbtA things, I guess.This game provides many mechanics for relating to local communities and not treating their homes as an exotic other or an exploitable resource.
"CATS" stands for Concept, Aim, Tone and "Subject Matter and Content Note", which is a weird way of once again summarizing what the game is all about.
Of course the final part is another bit of moralfagging.
"Plz don't be mad if something in this book is still triggering youWhile we try to design as much as we can to mitigate and address the harm of colonialism in this genre, we cannot encompass all the ways that it can manifest. Anti-colonialism in game design is still an evolving practice, and we hope that future iterations will keep improving. This game is our sincere and heartfelt contribution to the conversation and practice.


Safety Tools
Of course they're here. You can instantly tell a SJW-infested RPG by its inclusion of safety tools, those autistic magical charms meant to protect the poor players from the GM's rape fantasies (though usually they serve to give the passive-aggressive bitches of the group fiat powers).
Strangely enough the klessik X-Card is not included in the list of recommended safety tools, but don't worry, the stuff here might actually be worse.
Green, Yellow, Red: This is the least egregious tool I've seen so far, since it's just an overly bureaucratic version of "Just tell the GM what you'd like, don't like and really don't like to see in the game". I'll give it some credit as these lists are ideally filled before the game starts, which is a huge improvement over the usual safety tools (which are all about bringing the session to a screeching halt because the GM included a trigger he had no way of knowing because you dumbass didn't tell him BEFORE about how much you get triggered by spiders).
But it still manages to be stupid:
You know the book was written by and for degenerative retards if "I don't wanna see rape scenes" has to be explicitly spelled out.Red wrote:“I don’t want sexual assault to come up"
>it's okay when it happens to other PCsRed continued wrote:“I know there are powerful artifacts in the world, but I don’t want my character to ever be mind controlled. It’s fine if it happens to other characters, just not mine.”
This is the kind of attitude that is viewed as normal here. You just know this type of player would keep demanding special treatment all the time.
Pause, Reload, Skip Ahead: This is basically The X-Card Strikes Back. This safety tool alone makes the entire game meaningless.
"Pause" really is just the X-Card. I have no idea why you need this when they've just recommended the above red list.
Shut up, Kamal.Pause wrote:Kamal forgot to mention this but they’re really scared of drowning. When Kamal’s Seeker Kraken is about to be trapped underwater, they pause the game to ask if there could be a different threat to face. Afterward, Jasmine checks in with them and adds “drowning” to the Red list.
"Reload" is where things get stupid. I just I'll just quote the example:
Choices don't matter. Just retcon everything until you are satisfied. What a great idea.Reload wrote:At the end of the session Rob realizes they didn’t feel great about the interaction between their character Rusty and Jasmine’s character Jonah. Rob asks to Reload that campfire scene so Rusty can give Jonah a more honest answer to a heartfelt question they had originally brushed off.
"Skip Ahead" might just be even worse. I'll have to quote once again:
"I know we're stuck in some exciting survival scene like in the opening of Uncharted 2, but how about we skip all of that?"Skip Ahead wrote:The Seekers are trapped on a cliffside in the snow without food or supplies. Frostbite, sun blindness, hypothermia, and other dangers from exposure are all very real threats. Jasmine is fine with their character suffering and struggling, but doesn’t want to play through the details of it. Knowing the Seekers are all in bad shape, Jasmine asks to skip ahead to when the next challenge appears.
Yeah. Not only are you encouraged to retcon shit until you like it, but you can also just skip shit to, I dunno, get back to everyone having an orgy or something.
Nothing fucking matters in this game.
Raised Hand: This is like a variant of the X-Card. Basically raise you hand to silently protest that the group isn't paying enough attention to you and your precious self-insert.
"Shut up, Rob, this is MY scene!"Raised Hand wrote:Jasmine is describing how their Seeker, Jonah, is tending to a wounded ally with care when Rob gets an idea for how that reminds their Seeker, Rusty, of a past injury. Rob is excited and jumps in to describe it. Jasmine raises their hand for a moment till they get everyone’s attention and Rob realizes they’ve cut Jasmine off.
I bet this is the "It's okay when the others get mind controlled" bitch. Stupid attention whore. I'd never let her into the group in the first place.
This totally makes up for ruining Rob's fun.Jasmine continues with the description and reveals a secret to the ally that leaves everyone speechless!
Stars & Wishes: This is barely a safety tool. You're just awarding Good Boy Points at the end of the session to players who you think did something cool, to "subtly" clue in the GM on what you wanna see next. Then there are the "wishes" where you just tell him what you wanna see next. Weird.
Nobody talks like that. What is this, an after-session talk or a fucking essay?Stars & Wishes wrote:Kamal, I absolutely adore your description of Kraken’s core move The Weapon. It just screams of a tortured past and a desire to find your own identity but your fear that without violence you have nothing to offer. I really want to see opportunities for Jonah to try and connect with you and offer you choices besides being a weapon.
And can I give a negative star to Kamal because the bitch boy forgot he doesn't like water in this Tomb Raider game?
Then there there's almost half a page on proper safety usage, with these gems:
I hope he meant fictional giant spiders, because real spiders aren't that impressive of a threat IRL.“We said no spiders in our game, but I think this abandoned cabin has some small and dangerous creatures living inside it. How do poison frogs sound to you all?”
But frogs? Are they like giant dire frogs? Is the whole cabin filled with them? If they're just some normal poison frogs hanging out this is anything but dangerous. They're frogs. They basically freeze in place if they notice you. Just don't touch the frogs, or get a stick if they're in the way.
I don't think shapeshifters really demand having their shapeshifting described in excruciating, gory detail. Just let the players fill in the blanks in their mind.“So we seem okay with body horror, but please interrupt me at any time if my description of this shapeshifting monster is not cool.”
And these are just the first 15 pages. Of 268. Thankfully this is just PbtA so I can condense a lot of shit for the next part.