Exalted: Essence, or how less autism can help you get more shit done.
Ever heard of
Exalted? It's like the weebshit spinoff for the World of Dorkness, set in some hyper-mythical, oversized version of China (with a dash of Japan, of course), where players take the role of
Exalted, basically demigods. Think Dynasty Warriors with the power levels of DBZ and a dash of Green Lantern (actually managing to kill an Exalted usually results in his essence fucking off to look for a normie to embiggen). Also there are buster swords and giant robots because why not.
Naturally this is still somewhat associated with the World of Dorkness, so you can't have
too much fun. Besides a "Great Curse" (aka a chance of going fucking apeshit), all Exalted except for the Dragon-Blooded (the weakest of the bunch, but also the only ones who can make more of themselves; also they're basically in charge of the Not-Chinese Empire) are either outlawed or so obscure they'd be hunted all the same. Spamming your powers in broad daylight without Dragon-Blooded Privilege basically guarantees a visit from a Dragon-Blooded Death Squad.
Also typical for World of Dorkness, the mechanics are a bit of a mess. Combat in at least the first two editions basically involves throwing literal buckets of dice at each other until one side runs out of energy to fuel various perfect defenses, and every single type of Exalted is
more convoluted than one type of WoD critter because the writers of Exalted are obsessed with writing down entire
forests of convoluted, sometimes non-Euclidian skill trees.
Also some of the lore can be edgy to the point of stupid. The origin of demons in 2nd edition is somehow
more fucked up than the Man-Made Beherit from
Berserk.
Enter the most recent 3rd edition. It fixed quite a few things, especially with regards to combat (by
literally ripping off Dissidia for some reason), though it was also rather controversial in other aspects.
3rd edition basically changed the entire art style of the game, opting for a more "realistic" style as opposed to the faux-animu style of the previous editions. Also has a bit of tracing here and there but hey, that's what the World of Dorkness crew is all about.
More controversial are the Charms (aka the various powers you need all those skill trees for). 3rd edition is
drowning in Charms for every little Wuxia trick you can think of, and then some.
Furthermore all the Charms are described using natural language, aka there's no separation between fluff text and the cold, hard rules, which you should usually
avoid when writing a tabletop RPG since this can make it
really hard to figure out what a power is actually supposed to do.
Also for some reason Charms related to crafting basically have you play a mobile game with pen and paper, where you generate points to then transform into a
higher tier of points until you have enough points for the type of artifact you want to create. I guess they didn't want even a single category of Charms with less than
50 Charms to choose from.
Probably because there are so many Charms, and because every type of Exalted needs his
own forest of skill trees, the release schedule for more Exalted types is a bit... slow. 3rd edition came out in
2016, and as of now there are playable rules for
3 of the
1o Exalted types.
Or you can just buy
Exalted: Essence now, which is a lot more streamlined, has less nickel-and-dime Charm autism, and actually includes
all Exalted types in one book

Autism attracts more autism. Sooner or later, an internet nobody will attract the exact kind of fans - and detractors - he deserves.
-Yours Truly
4 wikia: static -> vignette