Rambo. It at least makes sense in Crysis. You use stealth but also wear power armour. It's plausible that you'd be able to use a bow with an incredibly high pound draw in that.
Not that that's the case in the game. But one could make that idea work out.
Ion Fury just lacked some real talent in game design. They had the autists to make level design work in an engine that can only handle it with excessive trickery.
Unfortunately, that ads about as much to a very mediocre game as raytracing does. It's neat. But that's about it.
I'd rather see devs working with true 3d engines that look old/simple, rather than jank-ass Build or Doom engine games. You're not going to make a better Build game than Blood or Duke 3D using some shitty indie team. Same for DOOM. Fake-2d stuff has all kinds of limitations that proper 3d does not (infinitely tall enemies, room-over-room, staircases, warping pixels etc). Even the best-case result creates inferior combat scenarios compared to Quake, with its full 3d and fantastic movement. What we need are people willing to take the concepts from Doom, Quake and Duke 3d and then evolve them using our superior technological advancements. I don't think slavish devotion to outdated engines with extreme limitations is the way forward.
I will get to Dusk. I've seen enough of the game to know I'll at least enjoy Act 2 quite a bit.
I'd rather see devs working with true 3d engines that look old/simple, rather than jank-ass Build or Doom engine games. You're not going to make a better Build game than Blood or Duke 3D using some shitty indie team. Same for DOOM. Fake-2d stuff has all kinds of limitations that proper 3d does not (infinitely tall enemies, room-over-room, staircases, warping pixels etc).
I'd rather see devs working with true 3d engines that look old/simple, rather than jank-ass Build or Doom engine games. You're not going to make a better Build game than Blood or Duke 3D using some shitty indie team. Same for DOOM. Fake-2d stuff has all kinds of limitations that proper 3d does not (infinitely tall enemies, room-over-room, staircases, warping pixels etc).