I restarted La-Mulana and now I'm trying to find the grail tablet and axe in the inferno cavern. Fuck, I forgot how annoying this area is. Definitely worse than the dickfish in Spring In The Sky.

VoiceOfReasonPast wrote: ↑Sun Sep 05, 2021 8:25 pmGood to know. I was pondering which version to use.
Aaaand I finished Blaster Master Zero 3. Very fun finale for the trilogy.SpoilerShowOf course you had to beat the final area with a gimped tank like last game. Can't have it as good as the in the first game, I guess.
Though it was pretty cool fighting all dem new Metal Attackers with the OG Metal Attacker. Imagine playing a Mega Man Zero game where you suddenly switch to the original Mega Man for the final stretch.
Leibniz was a huge pain in the ass, though. Just goes fucking insane, man.
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Fair enough.VoiceOfReasonPast wrote: ↑Mon Sep 06, 2021 4:03 pmSpoilerShowI was embellishing it a little. The MetaFight/Blaster Master series didn't really have the huge jump in terms of mobility that happened with Mega Man X.
It's just one, Lufia 2 which is also a prequel to Lufia 1. It's a strange thing, Neverland as a company were people who strove to make action games but they never had the technical knowhow so they made a dungeon crawler that was fairly ok(Lufia) and then poured their soul into making a failed Zelda clone that substituted battles with RPG elements since they still couldn't do it for shit. I know it sounds sad but it's true. They then hit a stride by developing various games in the Spectral series, from strategy, to RPG to a failed action RPG title and they even had a stint trying to do a diablo-like Record of the Lodoss War game on the Dreamcast. Do you know what their first truly good ARPGs were? Shining Force Neo, Shining Force EXA(thanks America for the shitty dub), and the co-developed Rengoku games on the PSP. After that they started getting good at it and they were managing Rune Factory on the side as well. So when SE offered them to give them the Lufia license back, a license they had lost in the autistic battle between Natsume USA and however the fuck held the rights for Japan, Neverland saw it as an opportunity to come back and make their dream game.VoiceOfReasonPast wrote: ↑Mon Sep 06, 2021 4:03 pmAren't these Lufia remakes action RPGs? Never really understood that, personally. Especially Lufia 2 had such a nice turn-based combat system. Sad.
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