Post
by rabidtictac » Sun Apr 16, 2017 1:39 am
Really, REALLY seems that way. I shat on blazblue and then kind of came around a bit on liking its mechanics and a few of its characters, but I'm not sure that's going to happen here, no matter how much I play. Even on the highest level skill play, it's all totally momentum-based. An EVO blazblue match can go back and forth and the health stockpile really means nothing. With barrier, overdrive and burst, you can easily win on a sliver of health or use a wakeup tool to get up and start your own game. But I don't see that as much with Skullgirls.
I like some of the designs quite a bit, like Beowulf, Big Band, Ms. Fortune, Squiggly, Eliza and Robo Fortune, but the gameplay is mahvel 2 as fuck. I enjoyed mahvel 2 back in the day because of all the characters, but the gameplay was always pretty jank. I also don't like the way they do universal combos. Combos in Blazblue are kind of universal but not really. Certain moves can gatling into others, but it's often not as simple as A->B->C->D -> Special -> Super. It can be with certain easy characters like Ragna, but it often isn't.
RAPEMAN wrote: ↑Mon Aug 03, 2020 9:42 pm
>liberal: ban x
>trump: yeah ban x
>liberal: no bro x is awesome